Virtual Cab Ride : Nice, France, Summer 2006
3d + Interactivity :: Three two-story high screens create a larger than life panoramic view from a cab traveling down a virtual 42nd street (NY, NY). Video sensors within the space cue virtual character's on the street, character's that interact with viewers within the space. Assisting Jean-Marc Gauthier, I modeled the buildings and created their textures using a CGI architectural technique in virtual sets for feature films and gaming.
   
Manhattan Clone-Invasion Project : 2006
3d Animated :: Experimented with textures and modeling to create intriguing CGI imagery.
Madame Hollywood : ITP Winter Show, NYC 2005
3d + Interactivity :: With a game controller, users navigate a character simultaneously across different landscapes, projected on three 8-foot screens. As the character is walked towards 'portals' (designed to transport her between environments), sparkling fire and particle effects are set off. This project aesthetically draws from the relationship between the hyper-sexualized female form and futuristic 'sexy' landscapes common to feature film and gaming. (Background Track & name-sake : Felix da Housecat's 'Madame Hollywood')
Glide Booth Design : NAB, Las Vegas 2005
3d + Architecture :: Designed a 3D model (based architectural elements from the 'tube system') for TransMedia's 'Glide' booth at the 2005 National Association of Broadcasters Convention in Las Vegas. The structure sought to incorporate and emulate the company's ideal and product goals. Skyline Design built the structure based on this model. I also designed the graphics for both the booth and marketing campaign.
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